Designing Conscious Fashion Decision Systems

Designing Conscious Fashion Decision Systems

The problem wasn't that users didn't care about sustainable fashion. It was that caring wasn't enough to change behavior.

The problem wasn't that users didn't care about sustainable fashion. It was that caring wasn't enough to change behavior.

CONTEXT

CONTEXT

Users articulated strong intent to shop sustainably, and then didn't. The challenge wasn't awareness or motivation.


It was the gap between values and daily habit: sustainable decision-making had no natural entry point into how people actually got dressed, shopped, or thought about their wardrobes. The design problem was integration, not education.

Users articulated strong intent to shop sustainably, and then didn't. The challenge wasn't awareness or motivation.


It was the gap between values and daily habit: sustainable decision-making had no natural entry point into how people actually got dressed, shopped, or thought about their wardrobes. The design problem was integration, not education.

MY ROLE

MY ROLE

Led concept testing strategy and facilitation

Led concept testing strategy and facilitation

  • Designed stimulus prototypes

  • Designed stimulus prototypes

  • Conducted and synthesized user interviews

  • Conducted and synthesized user interviews

  • Prioritized features based on behavioral impact

  • Prioritized features based on behavioral impact

  • Defined final product direction

  • Defined final product direction

APPROACH

APPROACH

  • Concept testing with 16 participants across four stimulus-based screen walkthroughs per concept to pressure-test ideas before committing to a direction.

  • Concept testing with 16 participants across four stimulus-based screen walkthroughs per concept to pressure-test ideas before committing to a direction.

  • Archetype development from interview synthesis to ground feature decisions in distinct behavioral patterns.

  • Archetype development from interview synthesis to ground feature decisions in distinct behavioral patterns.

  • Feature importance rating and rank-order preference analysis to separate what users said they wanted from what actually shifted their decision-making.

  • Feature importance rating and rank-order preference analysis to separate what users said they wanted from what actually shifted their decision-making.

  • Behavioral journey mapping to locate where sustainable choices could realistically be embedded without adding friction.

  • Behavioral journey mapping to locate where sustainable choices could realistically be embedded without adding friction.

RESEARCH ARTIFACTS

RESEARCH ARTIFACTS

Behavioral Archetypes

Behavioral Archetypes

Typical journey map of people consuming fashion

Typical journey map of people consuming fashion

Four Concept Directions Tested

Four Concept Directions Tested

KEY INSIGHT

KEY INSIGHT

Users didn't need more information about sustainability, they needed tools that worked with their existing behavior, not against it. The concepts that landed were ones:

Users didn't need more information about sustainability, they needed tools that worked with their existing behavior, not against it. The concepts that landed were ones:

  • Used their current wardrobe as a starting point

  • Used their current wardrobe as a starting point

  • Enabled restyling before buying new

  • Enabled restyling before buying new

  • Offered sustainability guidance in context rather than as a separate learning task

  • Offered sustainability guidance in context rather than as a separate learning task

  • The through-line: sustainability needed to feel practical, not performative.

  • The through-line: sustainability needed to feel practical, not performative.

Feature Preference Visualization

Feature Preference Visualization

OUTCOME

OUTCOME

Two leading concepts — Ensemble and Conscious Fashionista — were merged into a unified prototype built around repeatable, low-friction interactions:

Two leading concepts — Ensemble and Conscious Fashionista — were merged into a unified prototype built around repeatable, low-friction interactions:

  • Digital wardrobe tracking

  • Restyling recommendations

  • Sustainability scoring with personalized recommendations

  • A learning hub for low-effort sustainability education

The final direction was directly informed by user preference data, prioritizing sustainable behavior change through repeatable, low-friction interactions.

Prototype: SustainStyle- Learning Hub (Hi-Fi prototype)

Prototype: SustainStyle- Learning Hub (Hi-Fi prototype)

Open to new roles- Seattle & Remote

Looking for roles in UX Research, Design Research, Design & Experience Strategy, and strategy-oriented experience design, on teams where insight actually shapes the work.

Open to new roles- Seattle & Remote

Looking for roles in UX Research, Design Research, Design & Experience Strategy, and strategy-oriented experience design, on teams where insight actually shapes the work.

Open to new roles- Seattle & Remote

Looking for roles in UX Research, Design Research, Design & Experience Strategy, and strategy-oriented experience design, on teams where insight actually shapes the work.

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